Real-Time Creased Approximate Subdivision Surfaces

I3D 2009

Car Without Creases Car With Creases

TF2's "Heavy" with creases TF2's "Heavy" with highlighted creases


Abstract: We present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.

Paper (PDF)


RealTimeCreasedACC (last edited 2009-01-28 01:13:33 by dkovacs)